﻿function cdCountTime(container, offsetMinutes, targetdate, finalize, debugmode){
	if (!document.getElementById || !document.getElementById(container)) return
	this.container=document.getElementById(container)
	this.localtime=this.serverdate=new Date()
	this.d=new Date()
	this.utc=new Date(targetdate).getTime()+((this.d.getTimezoneOffset()*60000)*(-1))
	this.targetdate = new Date(this.utc)
	this.debugmode=(typeof debugmode!="undefined")? 1 : 0
	this.timesup=false
	this.finalize=finalize
	this.localtime.setTime(this.serverdate.getTime() + offsetMinutes * 60 * 1000) //add user offset to server time
	if(this.finalize==false) {
		this.updateTime()
	}
}

cdCountTime.prototype.updateTime=function(){
	var thisobj=this
	this.localtime.setSeconds(this.localtime.getSeconds()+1)
	setTimeout(function(){thisobj.updateTime()}, 1000) //update time every second
}

cdCountTime.prototype.displaycountdown=function(baseunit, functionref){
	this.baseunit=baseunit
	this.formatresults=functionref
	this.showresults()
}

cdCountTime.prototype.showresults=function(){
	var thisobj=this
	var debugstring=(this.debugmode)? "<p style=\"background-color: #FCD6D6; color: black; padding: 5px\"><big>Debug Mode on!</big><br /><b>Current Local time:</b> "+this.localtime.toLocaleString()+"<br />Verify this is the correct current local time, in other words, time zone of count down date.<br /><br /><b>Target Time:</b> "+this.targetdate.toLocaleString()+"<br />Verify this is the date/time you wish to count down to (should be a future date).</p>" : ""

	var timediff=(this.targetdate-this.localtime)/1000 //difference btw target date and current date, in seconds
	if (timediff<0){ //if time is up
	this.timesup=true
	this.container.innerHTML=this.formatresults()
	return
}
var oneMinute=60 //minute unit in seconds
var oneHour=60*60 //hour unit in seconds
var oneDay=60*60*24 //day unit in seconds
var dayfield=Math.floor(timediff/oneDay)
var hourfield=Math.floor((timediff-dayfield*oneDay)/oneHour)
var minutefield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour)/oneMinute)
var secondfield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour-minutefield*oneMinute))
if (this.baseunit=="hours"){ //if base unit is hours, set "hourfield" to be topmost level
	hourfield=dayfield*24+hourfield
	dayfield="n/a"
}
else if (this.baseunit=="minutes"){ //if base unit is minutes, set "minutefield" to be topmost level
	minutefield=dayfield*24*60+hourfield*60+minutefield
	dayfield=hourfield="n/a"
}
else if (this.baseunit=="seconds"){ //if base unit is seconds, set "secondfield" to be topmost level
	var secondfield=timediff
	dayfield=hourfield=minutefield="n/a"
}
this.container.innerHTML=debugstring+this.formatresults(dayfield, hourfield, minutefield, secondfield)
	setTimeout(function(){thisobj.showresults()}, 1000) //update results every second
}

/////CUSTOM FORMAT OUTPUT FUNCTIONS BELOW//////////////////////////////

//Create your own custom format function to pass into cdLocalTime.displaycountdown()
//Use arguments[0] to access "Days" left
//Use arguments[1] to access "Hours" left
//Use arguments[2] to access "Minutes" left
//Use arguments[3] to access "Seconds" left

//The values of these arguments may change depending on the "baseunit" parameter of cdLocalTime.displaycountdown()
//For example, if "baseunit" is set to "hours", arguments[0] becomes meaningless and contains "n/a"
//For example, if "baseunit" is set to "minutes", arguments[0] and arguments[1] become meaningless etc

//1) Display countdown using plain text
function formatresults(){
	if (this.timesup==false){//if target date/time not yet met
		var displaystring="<span style='background-color: #CFEAFE'>"+arguments[1]+" hours "+arguments[2]+" minutes "+arguments[3]+" seconds</span> left until launch time"
	} else { //else if target date/time met
		var displaystring="Launch time!"
	}
	return displaystring
}

//2) Display countdown with a stylish LCD look, and display an alert on target date/time
function formatresults2(){	
	if (this.timesup==false){ //if target date/time not yet met
		if(arguments[0] > 0) {
			var displaystring= "Sale begins in<br>" + arguments[0] + " <sup>days</sup> " + arguments[1] + " <sup>hours</sup> " + arguments[2] + " <sup>minutes</sup> " + arguments[3] + " <sup>seconds</sup>";
		} else if(arguments[1] > 0) {
		    var displaystring = "Sale begins in<br>" + arguments[1] + " <sup>hours</sup> " + arguments[2] + " <sup>minutes</sup> " + arguments[3] + " <sup>seconds</sup>";
		} else if(arguments[2] > 0) {
		    var displaystring = "Sale begins in<br>" + arguments[2] + " <sup>minutes</sup> " + arguments[3] + " <sup>seconds</sup>";
		} else {
		    var displaystring = "Sale begins in<br>" + arguments[3] + " <sup>seconds</sup>";
		}
		return displaystring
	} else {
		if(this.finalize==false) {
			var displaystring="Right Now, Refresh your page to purchase!";
			return displaystring
		}
	}	
}

